Steam streaming: Difference between revisions
From wikinotes
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</blockquote><!-- Network Performance --> | </blockquote><!-- Network Performance --> | ||
== | == Settings Troubleshooting == | ||
<blockquote> | <blockquote> | ||
<syntaxhighlight lang="yaml"> | |||
- ensure game resultion matches display | |||
# (ex. rendering 1440p, but downscaling stream to 1080p tv) | |||
# this has given me +15fps | |||
- enable hardware encoding/decoding (on host/client) | |||
</syntaxhighlight> | |||
</blockquote><!-- Game Settings Troubleshooting --> | |||
== Performance Overlay Warnings == | |||
<blockquote> | |||
<syntaxhighlight lang="yaml"> | |||
Slow convert, display: # not sure what this means yet | |||
Slow decode: | |||
Slow encode: | |||
</syntaxhighlight> | |||
</blockquote><!-- Performance Overlay Warnings --> | |||
== Remote Play Crashes == | |||
<blockquote> | |||
=== The streaming client exited unexpectedly (2) === | |||
<blockquote> | |||
I encountered this streaming with the intel igpu drivers. | |||
On the streaming client | On the streaming client | ||
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</blockquote><!-- The streaming client exited unexpectedly (2) --> | </blockquote><!-- The streaming client exited unexpectedly (2) --> | ||
</blockquote><!-- Remote Play Crashes --> | |||
</blockquote><!-- Troubleshooting --> | </blockquote><!-- Troubleshooting --> |
Revision as of 18:21, 20 March 2022
It works, but even when you stream in high quality it looks a bit washed out.
I'd rather just play on the host.
Firewall
https://support.steampowered.com/kb_article.php#networkports
# on host (in traffic?) UDP: 27031,27036 TCP: 27036,27037
Configuration
# Client View > Settings: Remote Play: - [x] Beautiful - Advanced Client Options: Limit Bandwidth to: unlimited (or at least 50Mbps)# Host View > Settings: Remote Play: - [ ] Change resolution to match streaming client # unecessary so far - [x] Dynamically adjust capture performance - [ ] Use NVFBC capture on NVIDIA GPU # network fail - possibly requires nvidia gpu on both sides? - [x] Enable Hardware Encoding - [x] on Nvidia - [ ] on AMD - [ ] on Intel iGPUFinally, stream a game and run nload to determine bandwidth performance.
For me at 1080p, bandwidth was just over 50 Mbps.
Troubleshooting
Show Performance Overlay
Enable detailed overlay stats
Steam > Settings: - Remote Play Tab: - Advanced Client Options: - Performance Overlay: Details # default, iconsThen in-game you can toggle it's visibility with
gamepad: select + y keyboard: # I think F8?Network Performance
- Watch bandwidth usage using nload
- Determine bandwidth type using tcpdump
- If network is congested, consider increasing buffer sizes
sysctl -q net.ipv4.tcp_window_scaling # want 1 sysctl -q net.ipv4.tcp_syncookies # want 1 # increase TCP send/recv buffers sysctl -q net.core.rmem_max # want high sysctl -q net.core.wmem_max # want high sysctl -q net.ipv4.tcp_rmem # want high sysctl -q net.ipv4.tcp_wmem # want high # set temporarily using: # sysctl -w net.ipv4.tcp_window_scaling=1
- autocap at 30Mbps https://www.reddit.com/r/Steam_Link/comments/3pj3ts/uncapping_the_30_megabit_bandwidth/
- https://steamcommunity.com/groups/homestream/discussions/0/483367798501608669/?l=thai&ctp=9
- https://gaming.stackexchange.com/questions/354049/steam-remote-play-slow-stutters-buffers-when-in-home-streaming-it-connects
- https://support.steampowered.com/kb_article.php?ref=4950-EBNM-7843
Settings Troubleshooting
- ensure game resultion matches display # (ex. rendering 1440p, but downscaling stream to 1080p tv) # this has given me +15fps - enable hardware encoding/decoding (on host/client)Performance Overlay Warnings
Slow convert, display: # not sure what this means yet Slow decode: Slow encode:Remote Play Crashes
The streaming client exited unexpectedly (2)
I encountered this streaming with the intel igpu drivers.
On the streaming client
- Steam > Settings: - Remote Play: - Advanced Client Options: - [ ] Enable Hardware Decoding