Rust threading

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Revision as of 04:04, 10 February 2023 by Will (talk | contribs)

Documentation

rust book: concurrency https://doc.rust-lang.org/stable/book/ch16-00-concurrency.html
std::sync builtin synchronization primitives

Basics

Since rust already manages ownership semantics, you don't really need to deal with thread affinity.
Simply pass a closure to a thread, move any params to it, and call it a day.

thead without outer scope access

use std::thread;
use std::time::Duration;

fn main() {
    let handle = thread::spawn(|| {
        for i in 1..=5 {
            println!("step {}/5..", i);
            thread::sleep(Duration::from_secs(1));
        }
    });
    handle.join().expect("unable to join thread");
}

thread that moves outer-scope into thread's closure

use std::thread;
use std::time::Duration;

fn main() {
    let name = String::from("alex");
    let handle = thread::spawn(move || {
        for _ in 1..=5 {
            println!("hi {}!", name);
            thread::sleep(Duration::from_secs(1));
        }
    });
    handle.join().expect("unable to join thread");
}

Synchronization

mspc::channel

multiple producer, single consumer, FIFO queue.
do work in threads, have eventloop in main thread.

use std::thread;
use std::sync::mpsc;

fn main() {
    let (tx, rx) = mpsc::channel();

    let handle = thread::spawn(move|| {
        tx.send(123).unwrap();
    });

    println!("hello to {}", rx.recv().unwrap());
    handle.join().expect("unable to join thread");
}