Rust modules
Modules are rust libraries.
The std::prelude
module is included in the scope of every program.
Documentation
official docs https://doc.rust-lang.org/reference/items/modules.html cargo book: package layout https://doc.rust-lang.org/cargo/guide/project-layout.html
Tutorials
rust module system https://www.sheshbabu.com/posts/rust-module-system/
Examples
The core idea is that
main.rs/lib.rs
must directly/indirectly import all paths.
crate
is the root namespace of the cratemod
allows access to a namespace, using namespace prefix, for modules in same-directoryuse
merges a namespace (or elements from it) into the current namespacepub mod
exposes module externallysuper
, withinuse/mod
refers to the parent scopesample-1: (mod) use module from namespace
src/ main.rs house.rs
src/main.rs
// main.rs mod house; fn main() { println!("{}", house::house_name()); }
house.rs
/house/mod.rs
// house.rs / house/mod.rs pub fn house_name() -> String { String:from("hi") }sample-2 (mod) use file from submodule
In order to use
street::lamps::*
frommain.rs
,
we must publishlamps
from street.src/ main.rs street/ mod.rs lamps.rs
main.rs
// main.rs mod street; fn main() { printlnt("{}", street::lamps::brightness()); }
street/mod.rs
// street/mod.rs pub mod lamps;
street/lamps.rs
// street/lamps.rs pub fn brightness() -> isize { 100 }sample-3 (use) use file from submodule
In order to use
street::lamps::*
frommain.rs
,
we must publishlamps
from street.src/ street/ mod.rs lamps.rs main.rs
src/main.rs
mod street; use street::lamps::*; fn main() { println!("{}", brightness()); }
src/street/mod.rs
// src/street/mod.rs pub mod lamps;
src/street/lamp.rs
// src/street/lamp.rs pub fn brightness() -> isize { 100 }sample-4 use lib.rs from main.rs
When building executables, it's customary for most of the business-logic to live in
lib.rs
,
with a tiny skeleton program inmain.rs
.Code from
lib.rs
will be imported from your project-name's namespace.// main.rs use my_project; // code from `lib.rs` fn main() { my_project::some_function(); }
Entrypoints
For modules to be compiled, they must be used (however indirectly) from their crate-root (build target).
By default these are:
src/main.rs
for executablessrc/lib.rs
for libraries (imported as the package-name)See rust anatomy for more details.
Imports
use
merge namespace into current (ex.use foo; myfn();
)use as
lets you alias a namespacemod
enables you to access from namespace (ex.mod foo; foo::myfn();
)
use
(merge with current namespace)use std::io; // merges objects from namespace into your own use std::io::*; // use std::fs::File; // import 'File' only into current namespace use std::fs::{File, DirBuilder}; // import multiple types/functions into current namespace use std::fs as fs // within this namespace, refer to 'std::fs' as 'fs' std::io::stdin() // you also can access objects directly from their namespace without `use`
mod
enables access to submodules, 1-level deep, from current module.// expose ./foo.rs or ./foo/mod.rs from current module pub mod foo;
Access Control
By default, a module's code is public to itself and it's children,
but private to it's parents and/or callers.
Thepub
keyword exposes a module/function.
- parents modules can expose access to their children with
pub mod ${foo}
- child modules can access their parents without importing them using
super::
- child modules can use absolute paths to symbols, from the
crate::
namespace- imports are private by default, unless you import using
pub use some::module
See rust access control for more details.