Outward: Difference between revisions

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Outward is an RPG games about survival/exploration.
Outward is an RPG games about survival/exploration.<br>
It is built using the [[unity3d]] engine with [[csharp]].


= Documentation =
= Documentation =
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</blockquote><!-- documentation -->
</blockquote><!-- documentation -->


= Beginner Notes =
= Locations =
<blockquote>
<blockquote>
== Inventory ==
{| class="wikitable"
<blockquote>
|-
* Displayed weight is for the entire stack (not per item)
| <code>${STEAMAPPS}/common/Outward/SaveGames</code> || outward savegames
* Equipped items are 1/2 weight
|-
</blockquote><!-- inventory -->
| <code>${STEAMAPPS}/common/Outward/OptionSettings.oos</code> || outward settings (graphical/etc)
|-
|}
</blockquote><!-- Locations -->


== Stamina ==
= Notes =
<blockquote>
<blockquote>
* heavy use of stamina 'burns' your stamina, making it unusable. you can recover with sleep, or some teas.
{|
</blockquote><!-- stamina -->
|-
 
| [[outward configuration]]
== Current Date ==
|-
<blockquote>
| [[outward intro]]
Several quests are time sensitive.
|-
 
| [[outward skills]]
Record the time upon accepting a quest. You can check the current date on the map (->).
|-
</blockquote><!-- current date -->
| [[outward magic]]
</blockquote><!-- inventory -->
|-
 
| [[outward crafting]]
= Key Time-Sensitive Quests =
|-
<blockquote>
|}
* All warlords must be killed/satisfied before 20 days afterjoining any faction (otherwise Cierzo burns)
</blockquote><!-- Notes -->
</blockquote><!-- key timesensitive quests -->


= Debug Mode =
= Debug Mode =
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* F3 - skills (learn skills missed if cierzo burns)
* F3 - skills (learn skills missed if cierzo burns)
</blockquote><!-- Debug mode -->
</blockquote><!-- Debug mode -->
= Crafting =
<blockquote>
== Key Ingredients ==
<source lang="yaml">
cierzo:
  - eggs
  - fish
  - seaweed
  - raw meat
  - turmmips
  # beetles
  - ochre beetles
  - gravel beetles
  # minerals
  - mana stones
  - salt
swamp:
  - blood mushrooms
  - star mushrooms
enmekar:
  - ghost eyes
</source>
== Key Foods ==
<source lang="yaml">
# hunger/mana
pot au feu du pirate  # 325: fish(3), salt(1)
turmmip potage        # 250: turmmip(3), salt(1)
# status effects
pungent paste      # cure infection (0.2 weight): egg(1), ochre beetle(1), fish(1)
soothing tea      # burnt mana: water(1), seaweed(1)
</source>
== Key Alchemy ==
<source lang="bash">
# recovery
Astral potion  # mana:  water(1), star-mushroom(1), turmmip(1)
life potion    # health: water(1), blood-mushroom(1), gravel-beetle(1)
# buffs
discipline potion  # physical damage
spiritiual varnish  # ghost damage/defense
</source>
</blockquote><!-- crafting -->

Latest revision as of 21:36, 15 August 2021

Outward is an RPG games about survival/exploration.
It is built using the unity3d engine with csharp.

Documentation

gamepedia https://outward.gamepedia.com/Outward_Wiki
gamerguides https://www.gamerguides.com/outward/guide

Locations

${STEAMAPPS}/common/Outward/SaveGames outward savegames
${STEAMAPPS}/common/Outward/OptionSettings.oos outward settings (graphical/etc)

Notes

outward configuration
outward intro
outward skills
outward magic
outward crafting

Debug Mode

Dropping the empty file DEBUG.txt within outward's data directory enables special options.
There's all sorts of cheats (invulnerability, equipment does not degrade, etc) but very useful options:

  • F1 - summon item (get travel biscuits if needed)
  • F2 - character (warp to cities)
  • F3 - skills (learn skills missed if cierzo burns)