Maya compile environment
From wikinotes
Documentation
description | url |
---|---|
official maya compiling env docs | Maya Docs > Maya Developer Help > Setting up your Build Environment http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=__files_Setting_up_your_build_env_Windows_env_32bit_and_64bit_htm |
Wikipedia visualstudio version info | https://en.wikipedia.org/wiki/Microsoft_Visual_C%2B%2B |
personal visualstudio notes | visualstudio build tools |
unofficial docs (maya versions/build envs) | https://around-the-corner.typepad.com/adn/2018/02/compiler-versions-for-maya-2018.html |
visualstudio commandline docs | https://msdn.microsoft.com/en-us/library/f2ccy3wt.aspx |
Compiler Version Chart
maya version windows macos linux 2015 visualstudio 2012 (update 4) (11.0) MacOS-10.8.5(mountain-lion) Xcode-5.0.2 SDK-10.8 clang/libstdc++ RHEL-6.2 (gcc-4.1.2) 2016 visualstudio 2012 (update 4) (11.0) MacOS-10.9.5(mavericks) Xcode-6.1.1 SDK-10.9 clang/libstdc++ RHEL-6.5 devtoolset-2.1 (gcc-4.4.7) 2017 visualstudio 2012 (update 4) (11.0) MacOS-10.9.5(mavericks) Xcode-6.1.1 SDK-10.9 clang/libc++ RHEL-6.5 devtoolset-2.1 (gcc-4.8.2) 2018 visualstudio 2015 (update 3) (14.0) MacOS-10.11.6(el-capitain) Xcode-7.3.1 SDK-10.11 clang/libc++ RHEL-6.5 devtoolset-2.1 (gcc-4.8.2) 2019 visualstudio 2015 (update 3) (14.0) Xcode-7.3.1 CMake RHEL-devtoolset-6.1 (gcc-6.3.1) CMake 2020 visualstudio 15 (2017), cmake Xcode-10.2.1, cmake RHEL-devtoolset-6.1, (gcc-6.3.1), cmake
DevKits
maya devkit downloads (scroll down) https://www.autodesk.com/developer-network/platform-technologies/maya Most versions of maya only require you install the devkit for C/C++ development. I've only encountered one release where the python headers were not included in the main installation.
Building Software
Linux
NOTE:
It is difficult to create an linux environment that supports a wide range of maya versions. It won't work for graphical maya environments, but if you're only compiling/importing try dockermaya
Install devkit, and build plugins# extract devkit to your homedir # (your user likely won't be able to write to /usr/autodesk) mkdir ~/.maya/2018/devkit tar -xvf devkit.tar -C ~/.maya/2018/devkit # prepare env to build for maya export MAYA_LOCATION=/usr/autodesk/maya2018 export DEVKIT_LOCATION=~/.maya/2018/devkit cd ~/.maya/devkits/maya2018/plug-ins # build the plugins make clean makeBuilding Software
# set environments export MAYA_LOCATION=/usr/autodesk/maya2018 export DEVKIT_LOCATION=~/.maya/devkits/maya2018 export XBMLANGPATH=~/.maya/devkits/maya2018/plug-ins/icons/%B make # or your build commandWindows
Run the
vcvarsall.bat
that belongs to your maya version's required VisualStudio version, include Autodesk's provided libraries, and compile.C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat amd86_64 set INCLUDE=%INCLUDE%;C:\Program Files\Autodesk\Maya2018\include\python2.7 set LIB=%LIB%;C:\Program Files\Autodesk\Maya2018\lib C:\Program Files\Autodesk\Maya2018\bin\mayapy setup.py install # or nmake, etcMacOS
Install/Build the devkit
# download appropriate devkit: https://www.autodesk.com/developer-network/platform-technologies/maya mkdir -p ~/.maya/2018/devkit # extract devkit here # build devkit export MAYA_LOCATION=/Applications/Autodesk/maya2018/Maya.app/Contents export DEVKIT_LOCATION=~/.maya/2018/devkit export DEVELOPER_DIR=/Applications/Xcode7.3.1.app /Applications/Autodesk/maya2018/Maya.app/Contents/bin/mayapy setup.py install