Fallout 4: Difference between revisions

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| [[Fallout4 Gameplay]]
| [[Fallout4 Gameplay]]
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| [[Fallout4 Console]]
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|-
| [[Fallout4 Troubleshooting]]
| [[Fallout4 Troubleshooting]]
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</blockquote><!-- Notes -->
</blockquote><!-- Notes -->
= Controls =
<blockquote>
<source lang="yaml">
# environment
Tab        # pip-boy
Tab (hold)  # flashlight
v          # toggle 3rd person
v (hold)    # crafting menu (on settlement)
# combat
r                  # reload
r (hold)            # show/hide weapon
lalt (with pistol)  # pistol-whilp
lalt (hold)        # throw grenade
# movement
t (hold)    # free camera rotation
capslock    # toggle walk/run
lctrl      # crouch
lshift      # run
</source>
pip boy
<source lang="yaml">
w/s        # navigate headers
</source>
</blockquote><!-- controls -->
= Gameplay =
<blockquote>
== Gear Organization ==
[[Fallout 4: Gear organization]]
== Crafting ==
Crafting menu locations I always forget:
{| class="wikitable"
|-
| town bell || Crafting Resources > Misc
|-
| recruitment beacon || Power > Misc
|}
</blockquote><!-- gameplay -->
= Bug Workaround =
<blockquote>
== CTD (crash to desktop) ==
Try re-generating your .ini files. They keep information about the video card, and after days of debugging, ended up being the cause of my problem.
== stuck at crafting menu ==
<source lang="bash">
player.moveto player
</source>
This bug came up when I was using a mod that had only partially been installed.
== find companions ==
<blockquote>
<source lang="bash">
player.moveto 0002f25  # move yourself to a companion's location.
00002f25  # Valentine
0001D162  # Dogmeat
00002f1f  # Piper
00079305  # Cait
0003f2bb  # Strong
0001a4d7  # Garvey
0001ca7d  # Codsworth
00050976  # Deacon
00102249  # Curie
00022615  # Hancock
0005de4d  # Danse
</source>
</blockquote><!-- find companions -->
== cleaning a savegame ==
<blockquote>
=== cleanup save method ===
<blockquote>
{{ NOTE |
This has worked, but there are no guarantees...
}}
* disable all mods
* load savegame
* save
* exit game
* use fallrim tools to clean save
* load save with new mods
</blockquote><!-- clean save -->
=== rebuild save method ===
<blockquote>
{{ NOTE |
I have not performed this yet. At the very least you'll want
* quest completion
* perks
* exp
I assume settlements/appearance will be difficult to port.
}}
New idea: create a new/clean save, and write a script to complete quests
* https://www.creationkit.com/fallout4/index.php?title=CallFunction
* https://steamcommunity.com/app/377160/discussions/0/496881136919139631/
* https://fallout4.wiki.fextralife.com/Quests
</blockquote><!-- rebuild save -->
</blockquote><!-- cleaning a save -->
</blockquote><!-- bug workaround -->
= Console Basics =
<blockquote>
See Skyrim console commands: https://en.uesp.net/wiki/Skyrim:Console
<source lang="bash">
player.moveto  {item/player/location code}
player.additem {itemcode}
help  {itemname} 4              # get item code (ex: 'help cloth 4')
</source>
== character customization ==
<source lang="bash">
showlooksmenu  14  # showracemenu is deprecated
# NOTE: if your camera gets stuck, enter vats (hold Q) then exit (Tab)
</source>
== items ==
item codes
{| class="wikitable"
| cloth || <code>000aec5f</code>
|-
| adhesive || <code>001bf72e</code>
|-
| oil || <code>001bf732</code>
|-
| gear || <code>0006907e</code>
|-
| .38 ammo || <code>0004ce87</code>
|-
| stimpack || <code>00023736</code>
|-
|}
== locations ==
Fast travel is performed using either <code>player.moveto {item/npccode}</code> or <code>coc {locationname}</code>.
See [[Fallout4 Locations]].
== quests ==
List of all questids: https://fallout.fandom.com/wiki/Fallout_4_quests (use formid/stageid)
<source lang="bash">
setstage <quest/formid> <stage#>  # set progress
player.modav experience <amount>  # add experience
</source>
<source lang="bash">
sqt                          # list current quests
completequest <questid>      # complete quest?
setstage <questid> <stage#>  # set progress
getstage <questid>          # list progress on quest
movetoqt <questid>          # move to quest marker
sqs <questid>                # list stages of quest
</source>
</blockquote><!-- console basics -->
= Valdacil/DEF_UI Item/Icon Codes =
<blockquote>
{{ NOTE |
All of these codes can be found in <code>steamapps/common/Fallout 4/Data/Interface/DEF_CONF/DEF_INV_TAGS.xml</code>.
I uncommented the following so that I could assign them myself:
* 6a Top
* 6b Bottom
* 6c Sneakers
* 6d Boots
}}
== weapons ==
<source lang="yaml">
# ranged
'pipe pistol (.38)':        [2p HMP]    # M9 pistol, pipe pistol
'Colt N9 (10mm)':          [2m HP]
'Remington Rifle (.308)':  [2e SAR]
'revolver (.44)':          [2lb REV]    # kelogg's revolver, S&W
'laser rifle (cell)':      [2k LR]      # righteous authority, etc
# melee
'Chinese Officer Sword':    [4dd Jiang]
</source>
== clothing ==
<source lang="yaml">
'fedora':  [2c hat]
'gas mask': [2f Full-Mask]
# under-armour
'vaultsuit':  [1s Vault-Tec]
'biosuit':    [1c Biosuit]
# over-armour
'trenchcoat': [1l Rugged]
# mods only
'shirts':      6a Top
'bottoms':    6b Bottom
'boots/shoes': 6d Boots
</source>
== armour ==
<source lang="yaml">
'leather':  |1q Leather|
</source>
</blockquote><!-- validacil defui item codes -->

Latest revision as of 03:32, 11 November 2021