Else Heart.Break() Sprak
From wikinotes
Syntax
Variables
var list = [false, true] # a list var myVar = 1.0 # Woks for numbers... what else? number myNum = 1234 string myStr = "test" bool myBol = false Random() # Random number array letters = "abcdefg" # define an array number letterCount = Count(letters) # number of items in arrayTypes
you can determine Item types with the
GetType()
command.floppy # Floppy Diskette key # KeysLoops
# Iterate over variable loop x from 1 to 8 Print( x ) end # Loop indefinitely (accepting commands) loop var cmd = Input(") ") endConditionals
if varA == varB # Unconfirmed Print("Success") else if varA == varC Print("Alternative Success") End()Functions
# Define Function string MyFunction( string var ) return var End() void MyFunction( string var ) Print("no return value") End()# Test if function exists on platform if HasFunction("Print") Print("Success") End()
World
Functions
loop() Sleep(1) # Sleep time in seconds GetUser() # Identifies you as "Sebastian" GetRoom() # Identifies room being accessed from GetHour() # Gets hour, most TVs use this GetType() # Gets type of item (used in Trash Can) GetPosition(name) # Get Coordinates of a user (ex: Pixie) (only police computer...) Print(Name()) # Print ComputerName Info() # Print Computer Specs var cs = GetConnections() # List of all connections made to computer Say("something") # Print, but out loud CreateDrink("Coke", 100) # Creaate any arbitrary drink (haven't had success other thank coke...) Ping( connection ) # Test if connection exists bank = Connect("Finance Computer") # Connect allows you to interact with outside systems bank.ChangeBalance("Sebastian", +100) # (each has their own set of commands) ClearText() # Clear the screen ClearCode() # (?) AppendCode() # (?) Drink(25) # (?) sinks have this... MoveToRoom("MonadsApartment") # Move item to room (used in trashcan) Delete() # Delete an item (used in trashcan)Attributes
Attributes can be modified on consumable items (beverages, ciggarettes, ...).
Drunkeness( 50) # Standard Beer Sleepiness(-25) # Standard Coffee Smelliness( 10) # Standard Drink Corruption(-25) # Default Coke QuickBoost() # (?) Snus FastForward() # (?) Drug Slurp() # Move yourself to active connectionTerminals
Info() # Get Info about the running system (Speed, modem, floppy drive, memory, screen x/y ) # Graphics DisplayGraphics() # (?) used on some computers ClearText() # Clear the screen Print("abc") # Print to screen # Floppies BootFromFloppy() # Run a Floppy Diskette var = LoadData() # Get info on Floppy Diskette # Other var cmd = Input(">") # save user-input to variable Connect("") # Connect to a external systemFuseBoxes
# From Fusebox powerTap = Connect("PowerTap") name = GetName() powerTap.Tap(name) # From Terminal Connect("Plasa_FuseBox_Poor_FuseBox_1") Slurp()
Entertainment
Utility
Functions that seem to be able t be used for all categories of entertainment.
SetPitch(22) # Determines the audio's pitchSongs
Tracks can be played with
PlayLoop("Apache")
Apache BlacKnuten # Relaxing! Ponty # Relaxing and Nice!Radio
# There seem to be at least radio channels from 1-4 DisconnectAll() # Disconnect from all radio stations Connect("RadioStation_Channel"+ 3) # Connect to RadioStationChannel 3 TurnOnSound() # Listen to Radio SetChannel(3) # Remember the Radio ChannelTV
Anime Bergman Talkshow News Terminator TestScreenSounds
Sounds are frequently used with the
loop
command.ThereminSound
Passwords
# Generally speaking, the command to unlock doors is: Unlock( location ) # PowerPlant Entrance: # Factory_Corridor_DoorToServerRoom zgh4522zcbw45
Connections
Misc Connections
Hotel: Hotel_Office_MediumComputer1_1 SteeringComputer # has disk drive HarborWest: HarborWest_LargeComputerL2_LargeComputerL2_1 # can update money Burrows: Frank_Room_MediumComputer1_1 # Shoe Store Lodge_FirstCorridor_MediumSewercomputer_MediumSewerComputer_3 # Shoe Store (disk) Yvonne: Yvonne_ArcadeMachine2 Chez Dot: ArcadeMachine_ArcadeMachine TownHall_DoorToLongsonOfficeSeaShacks: Seaschack2_RecorderComputerWithMonitor_1 Seaschack2_RecorderComputerWithMonitor_2 Seaschack2_RecorderComputerWithMonitor_3 Seashack2_NewComputerScreen_NewComputerScreen_1 Seashack2_TriPodComputer_TriPodComputer1 PoliceStation PoliceOfficeInterior_TriPodComputer_TriPodComputer_1 Sewer MediumSewerComputer_MediumSewerComputer Hotel Hotel_ServerBasement_LargeComputerL3_LargeComputerL3 Factory LapTop_LapTop Factory_Floor2_TriPodComputer_TriPodComputer_1 Factory_Floor2_ModernComputer_1 Factory_Floor2_FlatScreen_FlatComputerScreen_4 # 1-6 Factory_ServerRoom_LargeComputerL3_LargeComputerL3_1 MachineB1 MachineB2 SendPipe1 # 1-4 Misc LargeComputerL3_LargeComputerL3 Factory_ServerRoom_LargeComputerL3_LargeComputerL3_1FinanceComputer
The town's bank
fin = Connect("Finance Computer") fin.ChangeBalance("Sebastian", +100) # Change User's BalanceWellspring
Wellspring's inventory, and balance.
wells = Connect("Wellspringer") wells.RegisterSeller( name, amount ) # Register Sale for a UserFactory
goods
string db = Connect("GoodsDatabase") db.Register(goodsType, quality) var id = Connect("SendPipe2") Send(id) var machine = Connect("MachineB2") string result = machine.Convert() Print("Result: "+ result )security
ZapPerson(name) light.StartBlinking()