Else Heart.Break() Sprak: Difference between revisions

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</blockquote><!-- Notes -->
</blockquote><!-- Notes -->
= Entertainment =
<blockquote>
== Utility ==
Functions that seem to be able t be used for all categories of
entertainment.
<syntaxhighlight lang="C">
SetPitch(22)  # Determines the audio's pitch
</syntaxhighlight>
== Songs ==
Tracks can be played with <code>PlayLoop("Apache")</code>
<syntaxhighlight lang="C">
Apache
BlacKnuten  # Relaxing!
Ponty      # Relaxing and Nice!
</syntaxhighlight>
== Radio ==
<syntaxhighlight lang="C">
# There seem to be at least radio channels from 1-4
DisconnectAll()                    # Disconnect from all radio stations
Connect("RadioStation_Channel"+ 3)  # Connect to RadioStationChannel 3
TurnOnSound()                      # Listen to Radio
SetChannel(3)                      # Remember the Radio Channel
</syntaxhighlight>
== TV ==
<syntaxhighlight lang="C">
Anime
Bergman
Talkshow
News
Terminator
TestScreen
</syntaxhighlight>
== Sounds ==
Sounds are frequently used with the <code>loop</code>
command.
<syntaxhighlight lang="C">
ThereminSound
</syntaxhighlight>
</blockquote><!-- Entertainment -->


= Passwords =
= Passwords =
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</syntaxhighlight>
</syntaxhighlight>
</blockquote><!-- Passwords -->
</blockquote><!-- Passwords -->
= Connections =
<blockquote>
== FinanceComputer ==
The town's bank
<syntaxhighlight lang="C">
fin = Connect("Finance Computer")
fin.ChangeBalance("Sebastian", +100)  # Change User's Balance
</syntaxhighlight>
== Wellspring ==
Wellspring's inventory, and balance.
<syntaxhighlight lang="C">
wells = Connect("Wellspringer")
wells.RegisterSeller( name, amount ) # Register Sale for a User
</syntaxhighlight>
== Factory ==
=== goods ===
<syntaxhighlight lang="C">
string db = Connect("GoodsDatabase")
db.Register(goodsType, quality)
var id = Connect("SendPipe2")
Send(id)
var machine = Connect("MachineB2")
string result = machine.Convert()
Print("Result: "+ result )
</syntaxhighlight>
=== security ===
<syntaxhighlight lang="C">
ZapPerson(name)
light.StartBlinking()
</syntaxhighlight>
</blockquote><!-- Connections -->

Latest revision as of 03:01, 9 January 2023

Notes

sprak syntax
sprak world functions
sprak entertainment functions
sprak connection functions

Passwords

# Generally speaking, the command to unlock doors is:
Unlock( location )

# PowerPlant Entrance:
# Factory_Corridor_DoorToServerRoom
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