D&D 5e: Core Mechanics

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Revision as of 21:56, 3 July 2022 by Will (talk | contribs) (→‎Attack)

Dice

  • There are 6x dice: d4, d6, d8, d10, d12, d20
  • Classes are assigned a hit-die (HD) which may be d6-d12.
d6:  sorcerer, wizard
d8:  artificer, bard, cleric, druid, monk, rogue, warlock
d10: fighter, paladin
d12: barbarian

Attack

TODO:

conflicting info. manual says:

  • 1d20 + ${WEAPON_PROFICIENCY}
  • 1d${WEAPON_TYPE_DICE} + ${WEAPON_PROFICIENCY}


#
WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER}

Defend

ARMOR_CLASS = 10 + ${DEX} # + ARMOR

Currency

Denominations

# platinum, gold, silver, copper
1PP == 10GP == 100SP == 1000CP

# standard denominations are gold, silver, copper
1GP == 10SP == 100CP

# electrum is 50CP
1GP == 2EP