D&D 5e: Core Mechanics: Difference between revisions
From wikinotes
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WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER} | WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER} | ||
# actual attack value? | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</blockquote><!-- Attack --> | </blockquote><!-- Attack --> |
Revision as of 21:57, 3 July 2022
Dice
- There are 6x dice: d4, d6, d8, d10, d12, d20
- Classes are assigned a hit-die (
HD
) which may be d6-d12.d6: sorcerer, wizard d8: artificer, bard, cleric, druid, monk, rogue, warlock d10: fighter, paladin d12: barbarian
Attack
TODO:
conflicting info. manual says:
- 1d20 + ${WEAPON_PROFICIENCY}
- 1d${WEAPON_TYPE_DICE} + ${WEAPON_PROFICIENCY}
at least one profficiency increases on level-up, is this the weapon-profficiency?
# WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER} # actual attack value?
Defend
ARMOR_CLASS = 10 + ${DEX} # + ARMOR
Currency
Denominations
# platinum, gold, silver, copper 1PP == 10GP == 100SP == 1000CP # standard denominations are gold, silver, copper 1GP == 10SP == 100CP # electrum is 50CP 1GP == 2EP