D&D 5e: Core Mechanics: Difference between revisions
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* There are 6x dice: d4, d6, d8, d10, d12, d20 | * There are 6x dice: d4, d6, d8, d10, d12, d20 | ||
* Classes are assigned a hit-die (<code>HD</code>) which may be d6- | * Classes are assigned a hit-die (<code>HD</code>) which may be d6-d12. | ||
<syntaxhighlight lang="yaml"> | <syntaxhighlight lang="yaml"> | ||
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d10: fighter, paladin | d10: fighter, paladin | ||
d12: barbarian | d12: barbarian | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</blockquote><!-- Dice --> | </blockquote><!-- Dice --> |
Revision as of 20:27, 3 July 2022
Dice
- There are 6x dice: d4, d6, d8, d10, d12, d20
- Classes are assigned a hit-die (
HD
) which may be d6-d12.d6: sorcerer, wizard d8: artificer, bard, cleric, druid, monk, rogue, warlock d10: fighter, paladin d12: barbarian
Attack
# conflicting info. # manual says: # * 1d20 + ${WEAPON_PROFICIENCY} # * 1d${WEAPON_TYPE_DICE} + ${WEAPON_PROFICIENCY} # WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER}
Defend
ARMOR_CLASS = 10 + ${DEX} # + ARMOR