D&D 5e: Core Mechanics: Difference between revisions

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<blockquote>
<blockquote>
* There are 6x dice: d4, d6, d8, d10, d12, d20
* There are 6x dice: d4, d6, d8, d10, d12, d20
* Classes are assigned a hit-die (<code>HD</code>) which may be d6-d20.
* Classes are assigned a hit-die (<code>HD</code>) which may be d6-d12.


<syntaxhighlight lang="yaml">
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d10: fighter, paladin
d10: fighter, paladin
d12: barbarian
d12: barbarian
d20:
</syntaxhighlight>
</syntaxhighlight>
</blockquote><!-- Dice -->
</blockquote><!-- Dice -->

Revision as of 20:27, 3 July 2022

Dice

  • There are 6x dice: d4, d6, d8, d10, d12, d20
  • Classes are assigned a hit-die (HD) which may be d6-d12.
d6:  sorcerer, wizard
d8:  artificer, bard, cleric, druid, monk, rogue, warlock
d10: fighter, paladin
d12: barbarian

Attack

# conflicting info.
# manual says:
#  * 1d20 + ${WEAPON_PROFICIENCY}
#  * 1d${WEAPON_TYPE_DICE} + ${WEAPON_PROFICIENCY}
#
WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER}

Defend

ARMOR_CLASS = 10 + ${DEX} # + ARMOR