D&D 5e: Core Mechanics: Difference between revisions
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= Dice = | |||
<blockquote> | |||
* There are 6x dice: d4, d6, d8, d10, d12, d20 | |||
* Classes are assigned a hit-die (<code>HD</code>) which may be d6-d20. | |||
<syntaxhighlight lang="yaml"> | |||
d6: sorcerer, wizard | |||
d8: artificer, bard, cleric, druid, monk, rogue, warlock | |||
d10: fighter, paladin | |||
d12: barbarian | |||
d20: | |||
</syntaxhighlight> | |||
</blockquote><!-- Dice --> | |||
= Attack = | = Attack = | ||
<blockquote> | <blockquote> |
Revision as of 20:26, 3 July 2022
Dice
- There are 6x dice: d4, d6, d8, d10, d12, d20
- Classes are assigned a hit-die (
HD
) which may be d6-d20.d6: sorcerer, wizard d8: artificer, bard, cleric, druid, monk, rogue, warlock d10: fighter, paladin d12: barbarian d20:
Attack
# conflicting info. # manual says: # * 1d20 + ${WEAPON_PROFICIENCY} # * 1d${WEAPON_TYPE_DICE} + ${WEAPON_PROFICIENCY} # WEAPON_PROFICIENCY = ${STR_MODIFIER} + ${CLASS_PROFICIENCY_MODIFIER}
Defend
ARMOR_CLASS = 10 + ${DEX} # + ARMOR