D&D 5e: Character Progression: Difference between revisions

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<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
- HP  += CON_MOD + 1d?    # hit-die roll
- HP  += CON_MOD + HIT_DICE  # hit-die roll (num-sides is class specific)
- if CON +=1               # HP += 1 * ${CHAR_LVL}  # for each CON increment
- if CON +=1                 # HP += 1 * ${CHAR_LVL}  # for each CON increment
- Class Specific Features
- Class Specific Features
</syntaxhighlight>
</syntaxhighlight>
</blockquote><!-- Leveling Up -->
</blockquote><!-- Leveling Up -->

Revision as of 20:21, 3 July 2022

Basics

# Creation
- Abilities:   # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
- Alignment:
- Ideals:
- Bonds:
- Flaws:

# Limits
- Armor Class:    10 + ${DEX}  # plus calculated armor
- Carry Capacity: 15 * ${STR}

# Inventory
- XP:
- GP:

Abilities

  • Assigned at creation, incremented on level-up
  • Min 0, Max 20
  • Final score includes a calculated modifier (which affects other skill checks)

Calculating

ABILITY_MOD   = (POINTS // 2) - 5
ABILITY_SCORE = POINTS + ABILITY_MOD

Sample Result

#  POINTS  MOD   FINAL
STR  15    (+2)  # 17
DEX  14    (+2)  # 16
CON  13    (+1)  # 14
INT  12    (+1)  # 13
WIS  10    (+0)  # 10
CHA   8    (-1)  #  7

Leveling Up

XP Required for Level Up

# (function not possible)
# LVL   REQD_XP
1             0
2           300
3           900
4          2700
5          6500
6         14000
7         23000
8         34000
9         48000
10        64000
11        85000
12       100000
13       120000
14       140000
15       165000
16       195000
17       225000
18       265000
19       305000
20       355000
- HP  += CON_MOD + HIT_DICE  # hit-die roll (num-sides is class specific)
- if CON +=1                 # HP += 1 * ${CHAR_LVL}  # for each CON increment
- Class Specific Features