D&D 5e: Character Progression: Difference between revisions
From wikinotes
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<syntaxhighlight lang="yaml"> | <syntaxhighlight lang="yaml"> | ||
- HP += CON_MOD + | - HP += CON_MOD + HIT_DICE # hit-die roll (num-sides is class specific) | ||
- if CON +=1 | - if CON +=1 # HP += 1 * ${CHAR_LVL} # for each CON increment | ||
- Class Specific Features | - Class Specific Features | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</blockquote><!-- Leveling Up --> | </blockquote><!-- Leveling Up --> |
Revision as of 20:21, 3 July 2022
Basics
# Creation - Abilities: # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. - Alignment: - Ideals: - Bonds: - Flaws: # Limits - Armor Class: 10 + ${DEX} # plus calculated armor - Carry Capacity: 15 * ${STR} # Inventory - XP: - GP:
Abilities
- Assigned at creation, incremented on level-up
- Min 0, Max 20
- Final score includes a calculated modifier (which affects other skill checks)
Calculating
ABILITY_MOD = (POINTS // 2) - 5 ABILITY_SCORE = POINTS + ABILITY_MODSample Result
# POINTS MOD FINAL STR 15 (+2) # 17 DEX 14 (+2) # 16 CON 13 (+1) # 14 INT 12 (+1) # 13 WIS 10 (+0) # 10 CHA 8 (-1) # 7
Leveling Up
XP Required for Level Up
# (function not possible) # LVL REQD_XP 1 0 2 300 3 900 4 2700 5 6500 6 14000 7 23000 8 34000 9 48000 10 64000 11 85000 12 100000 13 120000 14 140000 15 165000 16 195000 17 225000 18 265000 19 305000 20 355000- HP += CON_MOD + HIT_DICE # hit-die roll (num-sides is class specific) - if CON +=1 # HP += 1 * ${CHAR_LVL} # for each CON increment - Class Specific Features