D&D 5e: Character Progression: Difference between revisions

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</syntaxhighlight>
</syntaxhighlight>
</blockquote><!-- Abilities -->
</blockquote><!-- Abilities -->
= Leveling Up =
<blockquote>
XP Required for Level Up
<syntaxhighlight lang="bash">
# function not possible
# LVL REQD_XP
1          0
2        300
3        900
4        2700
5        6500
6      14000
7      23000
8      34000
9      48000
10      64000
11      85000
12    100000
13    120000
14    140000
15    165000
16    195000
17    225000
18    265000
19    305000
20    355000
</syntaxhighlight>
<syntaxhighlight lang="yaml">
- HP  += CON_MOD + 1d?    # hit-die roll
- if CON +=1              # HP += 1 * ${CHAR_LVL}
- Class Specific Features
</syntaxhighlight>
</blockquote><!-- Leveling Up -->

Revision as of 20:12, 3 July 2022

Basics

# Creation
- Abilities:   # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
- Alignment:
- Ideals:
- Bonds:
- Flaws:

# Limits
- Armor Class:    10 + ${DEX}  # plus calculated armor
- Carry Capacity: 15 * ${STR}

# Inventory
- XP:
- GP:

Abilities

  • Assigned at creation, incremented on level-up
  • Min 0, Max 20
  • Final score includes a calculated modifier (which affects other skill checks)

Calculating

ABILITY_MOD   = (POINTS // 2) - 5
ABILITY_SCORE = POINTS + ABILITY_MOD

Sample Result

#  POINTS  MOD   FINAL
STR  15    (+2)  # 17
DEX  14    (+2)  # 16
CON  13    (+1)  # 14
INT  12    (+1)  # 13
WIS  10    (+0)  # 10
CHA   8    (-1)  #  7

Leveling Up

XP Required for Level Up

# function not possible
# LVL REQD_XP
1           0
2         300
3         900
4        2700
5        6500
6       14000
7       23000
8       34000
9       48000
10      64000
11      85000
12     100000
13     120000
14     140000
15     165000
16     195000
17     225000
18     265000
19     305000
20     355000
- HP  += CON_MOD + 1d?     # hit-die roll
- if CON +=1               # HP += 1 * ${CHAR_LVL}
- Class Specific Features