D&D 5e: Character Progression: Difference between revisions
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</blockquote><!-- Abilities --> | </blockquote><!-- Abilities --> | ||
= Leveling Up = | |||
<blockquote> | |||
XP Required for Level Up | |||
<syntaxhighlight lang="bash"> | |||
# function not possible | |||
# LVL REQD_XP | |||
1 0 | |||
2 300 | |||
3 900 | |||
4 2700 | |||
5 6500 | |||
6 14000 | |||
7 23000 | |||
8 34000 | |||
9 48000 | |||
10 64000 | |||
11 85000 | |||
12 100000 | |||
13 120000 | |||
14 140000 | |||
15 165000 | |||
16 195000 | |||
17 225000 | |||
18 265000 | |||
19 305000 | |||
20 355000 | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="yaml"> | |||
- HP += CON_MOD + 1d? # hit-die roll | |||
- if CON +=1 # HP += 1 * ${CHAR_LVL} | |||
- Class Specific Features | |||
</syntaxhighlight> | |||
</blockquote><!-- Leveling Up --> |
Revision as of 20:12, 3 July 2022
Basics
# Creation - Abilities: # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. - Alignment: - Ideals: - Bonds: - Flaws: # Limits - Armor Class: 10 + ${DEX} # plus calculated armor - Carry Capacity: 15 * ${STR} # Inventory - XP: - GP:
Abilities
- Assigned at creation, incremented on level-up
- Min 0, Max 20
- Final score includes a calculated modifier (which affects other skill checks)
Calculating
ABILITY_MOD = (POINTS // 2) - 5 ABILITY_SCORE = POINTS + ABILITY_MODSample Result
# POINTS MOD FINAL STR 15 (+2) # 17 DEX 14 (+2) # 16 CON 13 (+1) # 14 INT 12 (+1) # 13 WIS 10 (+0) # 10 CHA 8 (-1) # 7
Leveling Up
XP Required for Level Up
# function not possible # LVL REQD_XP 1 0 2 300 3 900 4 2700 5 6500 6 14000 7 23000 8 34000 9 48000 10 64000 11 85000 12 100000 13 120000 14 140000 15 165000 16 195000 17 225000 18 265000 19 305000 20 355000- HP += CON_MOD + 1d? # hit-die roll - if CON +=1 # HP += 1 * ${CHAR_LVL} - Class Specific Features