D&D 4e - combat encounters
From wikinotes
Attack Types and Defense
Attack Type Attack Ability Defense Ability Spells Intelligence Reflex Melee Strength Armour Class
Attacking
Summary
Attacks, like most check involve a d20 roll. Your modifiers are added to your dice roll, and if you score higher than your target's defense-type for your attack, you score a hit.
# Ex: A sword-strike is a strength attack. # Strength attacks are defended by your armour class. - If you roll a 12, and the sum of all of your attack bonuses is 3, your attack score is 15 - Since we are attacking an enemy's armour class, they add their defense with their abilities. - If that number is less than 15, you score a hit. If it is more than 15, you do not score a hit.Modifiers
- +1/2 of your level to attack rolls
- ( primary-ability // 2 ) -5
- Weapon's modifier (+1 bow gets +1 to all attack rolls)
- + Weapon Proficiency
Defense
Abilities Score
Different attack types correspond to different types of defenses. Your defense is determined by the highest of two possible abilities.
Defense Type Score-by-highest ability-modifier Armour Defense Armour Totals?? (if light-armour, add Dexterity or Intelligence) Fortitude Defense Strength or Constitution Reflex Defense Dexterity or Intelligence Will Defense Wisdom or Charisma
Total Ability Score Resulting Ability Modifier 1 -5 2-3 -4 4-5 -3 5-6 -2 The formula for this is:
( Ability_Score // 2 ) -5 == Ability_ModifierExample:
str 10 # If using Reflex Defense against the attack, con 5 # we choose the highest of DEX or INT (in this case, INT) dex 3 # int 9 # now we take the formula: wis 12 # ( Ability_Score // 2 ) -5 == Ability_Modifier chr 2 # ( 9 // 2 ) -5 = (4-5) # = -1 # -1 is our Defense modifierSecond Wind
Once per encounter you can use second-wind as a primary action which heals your character.
Death/Second Wind
When your hit points have depleted (I think?), you continue playing and perform a saving throws each round (start?finish?). After 3 failed saving throws, you're dead.