D&D 4e: Character Progression

From wikinotes
Race Visual Appearance, Base-stats,
Class Base Stats, Trade
Role Characters can specialize as Controller, defender, leader, striker


Levelling Up

Characters in D&D 4e range from level 1 to level 30.

General Reference
Character Advancement Table 1-29
Book1- 3 Book2- 4 book3- 3
level desc book-page
Stats
1 1x8, 5X10, +22 pts(weighted to Abilities 1-17
4,8,14,18,24,28 +1 to 2x abilities 1-27
11,21 +1 to all abilities 1-27
if (lvl // 2) +1 lvl modifier 1-27
11,21 Paragon or Epic Destiny 1-53, 2-4, 3-3
*/1 HP increase Class-Definition
Powers
1 2x new At-Will Powers (can retrain anytime)
*/1 Retrain 1x (feat|power|ability)
? Powers Increase In Potency some levels Power-Dependent
1,3,7,11(par) New Encounter Power Power-Dependent
13,17,23,27 Retrain Encounter Power (in addition to free) Power-Dependent
1,5,9,20(par) New DailyAttack Power Power-Dependent
15,19,25,29 Retrain DailyAttack Power (in addition to free) Power-Dependent
2,6,10,12(par)16,22,26(epc) Skill Power) Power-Dependent/ SkillPower 3-164
Feats
if (lvl //2), 11, 21 Choose New Feat 1-193, 2-184, 3-186

Abilities

When creating a new character, you choose 10 points for all abilities, except for one (of your choosing) that starts with 8 points. After this, you have 22 points to spend on customizing your character. Note that the cost of ability points is weighted (only at character creation), they get more expensive the more points you have spent on that ability.

The maximum possible skill is 30. The minimum is 8.

  • If you start with an 18 in a score (the highest starting natural score),
  • get a racial bonus to it (always a +2),
  • put a bonus point into it at every opportunity (levels 4, 8, 14, 18, 24 & 28, plus the automatic points at levels 11 & 21),
  • AND get an Epic Destiny that provides a +2, you end up at 30.
Ability What it does
Strength Melee, Fortitude Defense, Athletic Skill Checks
Constitution Health, Stamina, Healing, Endurance
Dexterity Ranged Attacks, Reflex Defense, Light Armour, Acrobatics/Stealth/Thievery
Intelligence Magic, Will Defense, Arcana/History/Religion checks
Wisdom Magic, Will Defense, Heal/Insight/Nature/Perception skill checks
Charisma Will Defense, Bluff/Diplomacy/Intimidate/Streetwise

Skill Cost (At Char Creation Only)

##TODO:  I haven't found the mathmatical relationship here yet...
https://www.reddit.com/r/rpg/comments/2xabz3/maximum_ability_score_for_a_legal_non_houseruled/

Leveling Abilities
You are given the opportunity to level your abilities every few levels. When leveling up, you get 2x ability points, but you cannot invest both in the same ability. Abilities do not have a cost when levelling up, unlike at character creation.

if lvl <= 28:
	if   (lvl % 10) // 4:
		## get 2x ability points



Skills

Skills can be used for various checks. Some skills have actions attached to them (healing for instance allows first-aid). You choose your skills at character creation, the specific skills, and the number of skills you may choose is determined by your class. Beyond character creation, you acquire skill-training by means of feats.

A skill can only be trained once, and when trained it receives a permanent 5 pt bonus.


Skill Checks are caluclated as:

   + lvl // 2
   + ability mod
   + trained (5/0)
   + racial mod (2/0)
   + misc mod (equipment, feats, ... )
   - armour penalty
	______________________
	skill value



Paragon Path/Epic Destiny

At level 11, you choose a Paragon Path. It is a more specific subcategory of your class, and it opens up new powers that become available to you.

At level 21, you choose an Epic Destiny. It is largely the same as a paragon path.


  • In book1, paragon paths are an extension of your class. See index 1-3
  • In book2, there are both race-paragonpaths, and class-paragonpaths. See index 2-4
  • In book3, there are both race-paragonpaths, and class-paragonpaths. See index 3-3


Book1 Reference 53
Book2 Reference


Money

You start the game with 100 gold pieces.

Feats

You earn a feat at every even-numbered level. Feats give you small permanent bonuses to stats you already have.

Feats are divided into Heroic (lv 1-10), Paragon(11-21), Epic(22-30), Multiclass categories.

Example of Feat:

Armor Proficiency (Scale)
Prerequisites: 	Str 13, Con 13, training with chainmail
Benefit: 			You gain training with scale armor.

Powers

At almost every level you have the opporunity to learn a new power of some type. Refer to the charts every time you level up, there is a pattern, but that is why the book is there as a reference.

Once per level you can retrain a single power, feat, or skill selection you made last level for free, provided that all your other powers/skills/feats dependencies are still satisfied.


At-Will Attack Powers only ever have 2x. Can retrain/replace.
Encounter Attack Powers use once per encounter
Daily Attack Powers use once per day
Utility Powers power without any attack or damage
Skill Power (new in book3) Powers attached to skills