3DS Max

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Revision as of 15:44, 3 May 2015 by Will (talk | contribs) (→‎Animation)
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This information is likely quite out of date, I haven't used 3DSMax since around 2006.

Setup

Raise Viewport Texture Resolution

Customize  >  Preferences  >  Viewports  >  Display Drivers  >  Configure Display Driver
Download Texture Size  >  Match Bitmap Size as Closely as Possible

Hotkeys

Customize  >  Customize User Interface

## Common Hotkey changes
Layer Manager  >  L




Modeling

Display Polygon Count

## Right Click on the area where it says which view you are in (ex: perspective, user, top etc.)
	Click Configure  >  Statistics
		Check Triangles, and Selection
## the 7 key toggles the statistics on, and off


Smooth Mesh Previews

## In sidepane Underneath Edit Vertices and Edit Geometry 
## (where you find frequently used tools such as weld, target weld, 
## chamfer, collapse etc.) you will find a heading titled Subdivision Surface
	Check Use Nurms Subdivision
	Uncheck Show Cage
	You can edit the smoothness by selecting the iterations



Animation

Animate Along MotionPath
Create the object you want to animate using the tools on the "Create" and "Modify" command panels. If you create multiple objects, such as a mechanical assembly or a multi-component character, make them follow the path in the same manner as a single object by turning them into a "Group." Select the objects and, from the "Group Menu," choose "Group." Give them a name.


Select the "Create" tab, then the "Shapes" icon, then "Line." Click a series of points to define the path you want the object to follow. Select the "Modify" tab, choose the "Edit Spline" modifier, then choose "Vertex." Move the vertices of the line to adjust the shape of the path as required.


Select the "Hierarchy" tab on the "Command" panel. Select the "Pivot" button. Select and move the pivot point on the object to the location where you want the object to touch the path. For example, on a roller coaster cart, position the pivot point on the bottom of the cart.


Click the "Time Configuration" icon located in the lower right corner of the screen. Specify how many frames you want in your animation. Choose "OK" to exit this window.


Select the "Motion" tab. Click the "Assign Controller" icon. Select "Path Constraint." Click the "Pick Path" button and click the path you created with the line. If you click the "Play Animation" icon, you will see your object follow the specified path.