|
|
Line 1: |
Line 1: |
| This information is likely quite out of date, I haven't used 3DSMax since
| | A 3D modeling tool made by autodesk. |
| around 2006.
| | Deleted my notes, they were from 2006 and no longer useful. |
| | |
| = Setup =
| |
| <blockquote>
| |
| | |
| ''' Raise Viewport Texture Resolution '''<br>
| |
| <pre>
| |
| Customize > Preferences > Viewports > Display Drivers > Configure Display Driver
| |
| Download Texture Size > Match Bitmap Size as Closely as Possible
| |
| </pre>
| |
| | |
| ''' Hotkeys '''<br>
| |
| <pre>
| |
| Customize > Customize User Interface
| |
| | |
| ## Common Hotkey changes
| |
| Layer Manager > L
| |
| </pre>
| |
| | |
| </blockquote><!-- Setup -->
| |
| <br>
| |
| <br>
| |
| | |
| | |
| = Modeling =
| |
| <blockquote>
| |
| ''' Display Polygon Count '''<br>
| |
| <pre>
| |
| ## Right Click on the area where it says which view you are in (ex: perspective, user, top etc.)
| |
| Click Configure > Statistics
| |
| Check Triangles, and Selection
| |
| ## the 7 key toggles the statistics on, and off
| |
| </pre>
| |
| | |
| | |
| ''' Smooth Mesh Previews '''
| |
| <pre>
| |
| ## In sidepane Underneath Edit Vertices and Edit Geometry
| |
| ## (where you find frequently used tools such as weld, target weld,
| |
| ## chamfer, collapse etc.) you will find a heading titled Subdivision Surface
| |
| Check Use Nurms Subdivision
| |
| Uncheck Show Cage
| |
| You can edit the smoothness by selecting the iterations
| |
| </pre>
| |
| </blockquote><!-- Modeling -->
| |
| <br>
| |
| <br>
| |
| | |
| = Animation =
| |
| <blockquote>
| |
| | |
| ''' Animate Along MotionPath '''<br>
| |
| Create the object you want to animate using the tools on the "Create" and "Modify"
| |
| command panels. If you create multiple objects, such as a mechanical assembly or a
| |
| multi-component character, make them follow the path in the same manner as a single
| |
| object by turning them into a "Group." Select the objects and, from the "Group Menu,"
| |
| choose "Group." Give them a name.
| |
| | |
| | |
| Select the "Create" tab, then the "Shapes" icon, then "Line." Click a series of points
| |
| to define the path you want the object to follow. Select the "Modify" tab, choose the
| |
| "Edit Spline" modifier, then choose "Vertex." Move the vertices of the line to adjust
| |
| the shape of the path as required.
| |
| | |
| | |
| Select the "Hierarchy" tab on the "Command" panel. Select the "Pivot" button. Select and
| |
| move the pivot point on the object to the location where you want the object to touch the
| |
| path. For example, on a roller coaster cart, position the pivot point on the bottom of the
| |
| cart.
| |
| | |
| | |
| Click the "Time Configuration" icon located in the lower right corner of the screen.
| |
| Specify how many frames you want in your animation. Choose "OK" to exit this window.
| |
| | |
| | |
| Select the "Motion" tab. Click the "Assign Controller" icon. Select "Path Constraint."
| |
| Click the "Pick Path" button and click the path you created with the line. If you click
| |
| the "Play Animation" icon, you will see your object follow the specified path.
| |
| | |
| </blockquote><!-- Animation -->
| |