3DS Max: Difference between revisions

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(Replaced content with "A 3D modeling tool made by autodesk. Deleted my notes, they were from 2006 and no longer useful.")
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This information is likely quite out of date, I haven't used 3DSMax since
A 3D modeling tool made by autodesk.
around 2006.
Deleted my notes, they were from 2006 and no longer useful.
 
= Setup =
<blockquote>
 
''' Raise Viewport Texture Resolution '''<br>
<pre>
Customize  >  Preferences  >  Viewports  >  Display Drivers  >  Configure Display Driver
Download Texture Size  >  Match Bitmap Size as Closely as Possible
</pre>
 
''' Hotkeys '''<br>
<pre>
Customize  >  Customize User Interface
 
## Common Hotkey changes
Layer Manager  >  L
</pre>
 
</blockquote><!-- Setup -->
<br>
<br>
 
 
= Modeling =
<blockquote>
''' Display Polygon Count '''<br>
<pre>
## Right Click on the area where it says which view you are in (ex: perspective, user, top etc.)
Click Configure  >  Statistics
Check Triangles, and Selection
## the 7 key toggles the statistics on, and off
</pre>
 
 
''' Smooth Mesh Previews '''
<pre>
## In sidepane Underneath Edit Vertices and Edit Geometry
## (where you find frequently used tools such as weld, target weld,
## chamfer, collapse etc.) you will find a heading titled Subdivision Surface
Check Use Nurms Subdivision
Uncheck Show Cage
You can edit the smoothness by selecting the iterations
</pre>
</blockquote><!-- Modeling -->
<br>
<br>
 
= Animation =
<blockquote>
 
''' Animate Along MotionPath '''<br>
Create the object you want to animate using the tools on the "Create" and "Modify"
command panels. If you create multiple objects, such as a mechanical assembly or a
multi-component character, make them follow the path in the same manner as a single
object by turning them into a "Group." Select the objects and, from the "Group Menu,"
choose "Group." Give them a name.
 
 
Select the "Create" tab, then the "Shapes" icon, then "Line." Click a series of points
to define the path you want the object to follow. Select the "Modify" tab, choose the
"Edit Spline" modifier, then choose "Vertex." Move the vertices of the line to adjust
the shape of the path as required.
 
 
Select the "Hierarchy" tab on the "Command" panel. Select the "Pivot" button. Select and  
move the pivot point on the object to the location where you want the object to touch the
path. For example, on a roller coaster cart, position the pivot point on the bottom of the
cart.
 
 
Click the "Time Configuration" icon located in the lower right corner of the screen.
Specify how many frames you want in your animation. Choose "OK" to exit this window.
 
 
Select the "Motion" tab. Click the "Assign Controller" icon. Select "Path Constraint."
Click the "Pick Path" button and click the path you created with the line. If you click
the "Play Animation" icon, you will see your object follow the specified path.
 
</blockquote><!-- Animation -->

Latest revision as of 19:42, 17 July 2021

A 3D modeling tool made by autodesk. Deleted my notes, they were from 2006 and no longer useful.