D&D 5e: Character Progression: Difference between revisions
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XP Required for Level Up | XP Required for Level Up | ||
<syntaxhighlight lang="bash"> | <syntaxhighlight lang="bash"> | ||
# function not possible | # (function not possible) | ||
# LVL REQD_XP | # LVL REQD_XP | ||
1 | 1 0 | ||
2 | 2 300 | ||
3 | 3 900 | ||
4 | 4 2700 | ||
5 | 5 6500 | ||
6 | 6 14000 | ||
7 | 7 23000 | ||
8 | 8 34000 | ||
9 | 9 48000 | ||
10 | 10 64000 | ||
11 | 11 85000 | ||
12 | 12 100000 | ||
13 | 13 120000 | ||
14 | 14 140000 | ||
15 | 15 165000 | ||
16 | 16 195000 | ||
17 | 17 225000 | ||
18 | 18 265000 | ||
19 | 19 305000 | ||
20 | 20 355000 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 20:16, 3 July 2022
Basics
# Creation - Abilities: # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. - Alignment: - Ideals: - Bonds: - Flaws: # Limits - Armor Class: 10 + ${DEX} # plus calculated armor - Carry Capacity: 15 * ${STR} # Inventory - XP: - GP:
Abilities
- Assigned at creation, incremented on level-up
- Min 0, Max 20
- Final score includes a calculated modifier (which affects other skill checks)
Calculating
ABILITY_MOD = (POINTS // 2) - 5 ABILITY_SCORE = POINTS + ABILITY_MODSample Result
# POINTS MOD FINAL STR 15 (+2) # 17 DEX 14 (+2) # 16 CON 13 (+1) # 14 INT 12 (+1) # 13 WIS 10 (+0) # 10 CHA 8 (-1) # 7
Leveling Up
XP Required for Level Up
# (function not possible) # LVL REQD_XP 1 0 2 300 3 900 4 2700 5 6500 6 14000 7 23000 8 34000 9 48000 10 64000 11 85000 12 100000 13 120000 14 140000 15 165000 16 195000 17 225000 18 265000 19 305000 20 355000- HP += CON_MOD + 1d? # hit-die roll - if CON +=1 # HP += 1 * ${CHAR_LVL} - Class Specific Features