D&D 4e - combat encounters: Difference between revisions

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|-
|-
!colspan=1| Attack Type
!colspan=1| Attack Type
!colspan=1|  
!colspan=1|
!colspan=1| Attack Ability
!colspan=1| Attack Ability
!colspan=1| Defense Ability
!colspan=1| Defense Ability
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|}
|}
</blockquote><!-- Attack Types and Defense -->
</blockquote><!-- Attack Types and Defense -->
<br>
<br>


= Attacking =
= Attacking =
<blockquote>
<blockquote>
== Summary ==
== Summary ==
Attacks, like most check involve a '''d20''' roll. Your modifiers
Attacks, like most check involve a '''d20''' roll. Your modifiers
are added to your dice roll, and if you score higher than your target's defense-type
are added to your dice roll, and if you score higher than your target's defense-type
for your attack, you score a hit.  
for your attack, you score a hit.


<syntaxhighlight lang="bash">
<syntaxhighlight lang="yaml">
## Ex:  a sword-strike is a strength attack. Strength attacks are defended by your armour class.
# Ex:  A sword-strike is a strength attack.
#      Strength attacks are defended by your armour class.


If you roll a 12,
- If you roll a 12,
and the sum of all of your attack bonuses is 3,
  and the sum of all of your attack bonuses is 3,
your attack score is 15
  your attack score is 15


Since we are attacking an enemy's armour class,
- Since we are attacking an enemy's armour class,
they add their defense with their abilities.
  they add their defense with their abilities.


If that number is less than 15, you score a hit.  
- If that number is less than 15, you score a hit.
If it is more than 15, you do not score a hit.
  If it is more than 15, you do not score a hit.
</syntaxhighlight>
</syntaxhighlight>


== Modifiers ==
== Modifiers ==
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* Weapon's modifier (+1 bow gets +1 to all attack rolls)
* Weapon's modifier (+1 bow gets +1 to all attack rolls)
* + Weapon Proficiency
* + Weapon Proficiency
</blockquote><!-- Attacking -->
</blockquote><!-- Attacking -->
<br>
<br>


= Defense =
= Defense =
<blockquote>
<blockquote>
== Abilities Score ==
== Abilities Score ==
Different attack types correspond to different types of defenses.
Different attack types correspond to different types of defenses.
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|}
|}


{| class="wikitable"  
{| class="wikitable"
|-
|-
!colspan=1| Total Ability Score
!colspan=1| Total Ability Score
!colspan=1|  
!colspan=1|
!colspan=1| Resulting Ability Modifier
!colspan=1| Resulting Ability Modifier
|-
|-
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str 10      # If using Reflex Defense against the attack,
str 10      # If using Reflex Defense against the attack,
con  5      # we choose the highest of DEX or INT (in this case, INT)
con  5      # we choose the highest of DEX or INT (in this case, INT)
dex  3      #  
dex  3      #
int  9      #    now we take the formula:                      
int  9      #    now we take the formula:
wis 12      #    ( Ability_Score // 2 ) -5  == Ability_Modifier  
wis 12      #    ( Ability_Score // 2 ) -5  == Ability_Modifier
chr  2      #    (  9            // 2 ) -5  = (4-5)
chr  2      #    (  9            // 2 ) -5  = (4-5)
             #                                = -1
             #                                = -1
             #  -1 is our Defense modifier  
             #  -1 is our Defense modifier
</syntaxhighlight>
</syntaxhighlight>


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When your hit points have depleted (I think?), you continue playing and perform
When your hit points have depleted (I think?), you continue playing and perform
a saving throws each round (start?finish?). After 3 failed saving throws, you're dead.
a saving throws each round (start?finish?). After 3 failed saving throws, you're dead.
</blockquote><!-- Defense -->

Latest revision as of 14:31, 2 July 2022

Attack Types and Defense

Attack Type Attack Ability Defense Ability
Spells Intelligence Reflex
Melee Strength Armour Class

Attacking

Summary

Attacks, like most check involve a d20 roll. Your modifiers are added to your dice roll, and if you score higher than your target's defense-type for your attack, you score a hit.

# Ex:  A sword-strike is a strength attack.
#      Strength attacks are defended by your armour class.

- If you roll a 12,
  and the sum of all of your attack bonuses is 3,
  your attack score is 15

- Since we are attacking an enemy's armour class,
  they add their defense with their abilities.

- If that number is less than 15, you score a hit.
  If it is more than 15, you do not score a hit.

Modifiers

  • +1/2 of your level to attack rolls
  • ( primary-ability // 2 ) -5
  • Weapon's modifier (+1 bow gets +1 to all attack rolls)
  • + Weapon Proficiency

Defense

Abilities Score

Different attack types correspond to different types of defenses. Your defense is determined by the highest of two possible abilities.

Defense Type Score-by-highest ability-modifier
Armour Defense Armour Totals?? (if light-armour, add Dexterity or Intelligence)
Fortitude Defense Strength or Constitution
Reflex Defense Dexterity or Intelligence
Will Defense Wisdom or Charisma
Total Ability Score Resulting Ability Modifier
1 -5
2-3 -4
4-5 -3
5-6 -2

The formula for this is:

( Ability_Score // 2 ) -5  == Ability_Modifier

Example:

str 10       # If using Reflex Defense against the attack,
con  5       # we choose the highest of DEX or INT (in this case, INT)
dex  3       #
int  9       #    now we take the formula:
wis 12       #    ( Ability_Score // 2 ) -5  == Ability_Modifier
chr  2       #    (  9            // 2 ) -5   = (4-5)
             #                                = -1
             #  -1 is our Defense modifier

Second Wind

Once per encounter you can use second-wind as a primary action which heals your character.

Death/Second Wind

When your hit points have depleted (I think?), you continue playing and perform a saving throws each round (start?finish?). After 3 failed saving throws, you're dead.