D&D 4e - combat encounters: Difference between revisions
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!colspan=1| Attack Type | !colspan=1| Attack Type | ||
!colspan=1| | !colspan=1| | ||
!colspan=1| Attack Ability | !colspan=1| Attack Ability | ||
!colspan=1| Defense Ability | !colspan=1| Defense Ability | ||
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|} | |} | ||
</blockquote><!-- Attack Types and Defense --> | </blockquote><!-- Attack Types and Defense --> | ||
= Attacking = | = Attacking = | ||
<blockquote> | <blockquote> | ||
== Summary == | == Summary == | ||
Attacks, like most check involve a '''d20''' roll. Your modifiers | Attacks, like most check involve a '''d20''' roll. Your modifiers | ||
are added to your dice roll, and if you score higher than your target's defense-type | are added to your dice roll, and if you score higher than your target's defense-type | ||
for your attack, you score a hit. | for your attack, you score a hit. | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="yaml"> | ||
# Ex: A sword-strike is a strength attack. | |||
# Strength attacks are defended by your armour class. | |||
If you roll a 12, | - If you roll a 12, | ||
and the sum of all of your attack bonuses is 3, | and the sum of all of your attack bonuses is 3, | ||
your attack score is 15 | your attack score is 15 | ||
Since we are attacking an enemy's armour class, | - Since we are attacking an enemy's armour class, | ||
they add their defense with their abilities. | they add their defense with their abilities. | ||
If that number is less than 15, you score a hit. | - If that number is less than 15, you score a hit. | ||
If it is more than 15, you do not score a hit. | If it is more than 15, you do not score a hit. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Modifiers == | == Modifiers == | ||
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* Weapon's modifier (+1 bow gets +1 to all attack rolls) | * Weapon's modifier (+1 bow gets +1 to all attack rolls) | ||
* + Weapon Proficiency | * + Weapon Proficiency | ||
</blockquote><!-- Attacking --> | </blockquote><!-- Attacking --> | ||
= Defense = | = Defense = | ||
<blockquote> | <blockquote> | ||
== Abilities Score == | == Abilities Score == | ||
Different attack types correspond to different types of defenses. | Different attack types correspond to different types of defenses. | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!colspan=1| Total Ability Score | !colspan=1| Total Ability Score | ||
!colspan=1| | !colspan=1| | ||
!colspan=1| Resulting Ability Modifier | !colspan=1| Resulting Ability Modifier | ||
|- | |- | ||
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str 10 # If using Reflex Defense against the attack, | str 10 # If using Reflex Defense against the attack, | ||
con 5 # we choose the highest of DEX or INT (in this case, INT) | con 5 # we choose the highest of DEX or INT (in this case, INT) | ||
dex 3 # | dex 3 # | ||
int 9 # now we take the formula: | int 9 # now we take the formula: | ||
wis 12 # ( Ability_Score // 2 ) -5 == Ability_Modifier | wis 12 # ( Ability_Score // 2 ) -5 == Ability_Modifier | ||
chr 2 # ( 9 // 2 ) -5 = (4-5) | chr 2 # ( 9 // 2 ) -5 = (4-5) | ||
# = -1 | # = -1 | ||
# -1 is our Defense modifier | # -1 is our Defense modifier | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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When your hit points have depleted (I think?), you continue playing and perform | When your hit points have depleted (I think?), you continue playing and perform | ||
a saving throws each round (start?finish?). After 3 failed saving throws, you're dead. | a saving throws each round (start?finish?). After 3 failed saving throws, you're dead. | ||
</blockquote><!-- Defense --> |
Latest revision as of 14:31, 2 July 2022
Attack Types and Defense
Attack Type Attack Ability Defense Ability Spells Intelligence Reflex Melee Strength Armour Class
Attacking
Summary
Attacks, like most check involve a d20 roll. Your modifiers are added to your dice roll, and if you score higher than your target's defense-type for your attack, you score a hit.
# Ex: A sword-strike is a strength attack. # Strength attacks are defended by your armour class. - If you roll a 12, and the sum of all of your attack bonuses is 3, your attack score is 15 - Since we are attacking an enemy's armour class, they add their defense with their abilities. - If that number is less than 15, you score a hit. If it is more than 15, you do not score a hit.Modifiers
- +1/2 of your level to attack rolls
- ( primary-ability // 2 ) -5
- Weapon's modifier (+1 bow gets +1 to all attack rolls)
- + Weapon Proficiency
Defense
Abilities Score
Different attack types correspond to different types of defenses. Your defense is determined by the highest of two possible abilities.
Defense Type Score-by-highest ability-modifier Armour Defense Armour Totals?? (if light-armour, add Dexterity or Intelligence) Fortitude Defense Strength or Constitution Reflex Defense Dexterity or Intelligence Will Defense Wisdom or Charisma
Total Ability Score Resulting Ability Modifier 1 -5 2-3 -4 4-5 -3 5-6 -2 The formula for this is:
( Ability_Score // 2 ) -5 == Ability_ModifierExample:
str 10 # If using Reflex Defense against the attack, con 5 # we choose the highest of DEX or INT (in this case, INT) dex 3 # int 9 # now we take the formula: wis 12 # ( Ability_Score // 2 ) -5 == Ability_Modifier chr 2 # ( 9 // 2 ) -5 = (4-5) # = -1 # -1 is our Defense modifierSecond Wind
Once per encounter you can use second-wind as a primary action which heals your character.
Death/Second Wind
When your hit points have depleted (I think?), you continue playing and perform a saving throws each round (start?finish?). After 3 failed saving throws, you're dead.