D&D 5e: Character Progression: Difference between revisions
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= Basics = | = Basics = | ||
<blockquote> | <blockquote> | ||
<syntaxhighlight lang="yaml"> | |||
# Creation | |||
- Abilities: # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. | |||
- Alignment: # {lawful,neutral,chaotic}-{good,neutral,evil} | |||
- Ideals: | |||
- Bonds: | |||
- Flaws: | |||
# Race Influenced | |||
- Age: | |||
- Size: | |||
- Speed: | |||
- Languages: | |||
- Subrace: | |||
# Limits | |||
- Armor Class: 10 + ${DEX} # plus calculated armor | |||
- Carry Capacity: 15 * ${STR} | |||
# Inventory | |||
- XP: | |||
- GP: | |||
</syntaxhighlight> | |||
</blockquote><!-- Basics --> | </blockquote><!-- Basics --> | ||
= Abilities = | |||
<blockquote> | <blockquote> | ||
* Assigned at creation, incremented on level-up | |||
* Min 0, Max 20 | |||
* Final score includes a calculated modifier (which affects other skill checks) | |||
Calculating | |||
- | <syntaxhighlight lang="python"> | ||
ABILITY_MOD = (POINTS // 2) - 5 | |||
ABILITY_SCORE = POINTS + ABILITY_MOD | |||
</syntaxhighlight> | |||
# | Sample Result | ||
- | <syntaxhighlight lang="bash"> | ||
# POINTS MOD FINAL | |||
STR 15 (+2) # 17 | |||
DEX 14 (+2) # 16 | |||
CON 13 (+1) # 14 | |||
INT 12 (+1) # 13 | |||
WIS 10 (+0) # 10 | |||
CHA 8 (-1) # 7 | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</blockquote><!-- Abilities --> | |||
= Proficiency = | |||
<blockquote> | |||
* Points are allocated to your proficiency as you level up | |||
* Your class(es) determine the gear you get a profficiency bonus with | |||
* When multiclassing, you reduce the obtained proficiencies of your class | |||
<syntaxhighlight lang="python"> | <syntaxhighlight lang="python"> | ||
PROFICIENCY = ((LVL // 5) * 1) + 2 | |||
( | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</blockquote><!-- Proficiency --> | |||
= Leveling Up = | |||
<syntaxhighlight lang=" | <blockquote> | ||
# | XP Required for Level Up | ||
<syntaxhighlight lang="bash"> | |||
# (function not possible) | |||
# LVL REQD_XP | |||
1 0 | |||
2 300 | |||
3 900 | |||
4 2700 | |||
5 6500 | |||
6 14000 | |||
7 23000 | |||
8 34000 | |||
9 48000 | |||
10 64000 | |||
11 85000 | |||
12 100000 | |||
13 120000 | |||
14 140000 | |||
15 165000 | |||
16 195000 | |||
17 225000 | |||
18 265000 | |||
19 305000 | |||
20 355000 | |||
</syntaxhighlight> | </syntaxhighlight> | ||
<syntaxhighlight lang="yaml"> | |||
<syntaxhighlight lang=" | - HP += CON_MOD + HIT_DICE # hit-die roll (num-sides is class specific) | ||
- if CON +=1 # HP += 1 * ${CHAR_LVL} # for each CON increment | |||
- Class Specific Features | |||
CON | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</blockquote><!-- | </blockquote><!-- Leveling Up --> | ||
Latest revision as of 22:41, 3 July 2022
Basics
# Creation - Abilities: # Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. - Alignment: # {lawful,neutral,chaotic}-{good,neutral,evil} - Ideals: - Bonds: - Flaws: # Race Influenced - Age: - Size: - Speed: - Languages: - Subrace: # Limits - Armor Class: 10 + ${DEX} # plus calculated armor - Carry Capacity: 15 * ${STR} # Inventory - XP: - GP:
Abilities
- Assigned at creation, incremented on level-up
- Min 0, Max 20
- Final score includes a calculated modifier (which affects other skill checks)
Calculating
ABILITY_MOD = (POINTS // 2) - 5 ABILITY_SCORE = POINTS + ABILITY_MODSample Result
# POINTS MOD FINAL STR 15 (+2) # 17 DEX 14 (+2) # 16 CON 13 (+1) # 14 INT 12 (+1) # 13 WIS 10 (+0) # 10 CHA 8 (-1) # 7
Proficiency
- Points are allocated to your proficiency as you level up
- Your class(es) determine the gear you get a profficiency bonus with
- When multiclassing, you reduce the obtained proficiencies of your class
PROFICIENCY = ((LVL // 5) * 1) + 2
Leveling Up
XP Required for Level Up
# (function not possible) # LVL REQD_XP 1 0 2 300 3 900 4 2700 5 6500 6 14000 7 23000 8 34000 9 48000 10 64000 11 85000 12 100000 13 120000 14 140000 15 165000 16 195000 17 225000 18 265000 19 305000 20 355000- HP += CON_MOD + HIT_DICE # hit-die roll (num-sides is class specific) - if CON +=1 # HP += 1 * ${CHAR_LVL} # for each CON increment - Class Specific Features