Mass Effect 3
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Widescreen
FOV 0.16 Download + Install Flawless Widescreen. Before starting Mass Effect 3 in origin, open FlawlessWidescreen, and navigate to Mass Effect 3.
Mods
To date, I haven't successfully installed a mod in Mass Effect 3. This is the research I've gathered so far. Holy Hell.
Modding Tools & Instructions
Tools ME3Explorer Master Modding Tool. Can mod all aspects of game without overwriting files. http://me3explorer.wikia.com/wiki/ME3Explorer_Wiki Coalesced Modifies ME3 Database http://wenchy.net/me3-coalesced-utility/ TexMod Legacy Modding Tool. Has issues with origin Resources http://mods.girlplaysgame.com/?p=415 Videos Describing Mod Installation Process Mod Sites http://www.nexusmods.com/masseffect3/mods/searchresults/? NexusMods Site for ME3 http://mods.girlplaysgame.com/ Model/Texture replacements
Installilng Mods
File Types .ppc Unreal Editor Model/Texture Package (can be made into .mod) .tpf Texture file (can be made into .mod) .dds/.upk dds=Texture upk=Model. Both packaged within .ppc file. (can be made into .mod) .mod packaged mod file. Can be installed without overwriting files. ME3Explorer
Resources http://sourceforge.net/projects/me3explorer/?source=navbar Download http://me3explorer.freeforums.org/ Forum (help) http://me3explorer.wikia.com/wiki/ME3Explorer_Wiki Wiki ### MOD Files Tools > ModMaker ## Mod Manager Tool File > Load Jobs ## Load Mod >> Choose .mod files Run > Run All ## 'install' mod into RAM ### TPF Files Tools > TPD/DDS Tool > Load TPF Analyze With Texplorer ## Check if all files, and their hashes # You can create .mod files from this tool, but I haven't tried yet. # The following is a guide to converting TPFs to .mod files. http://me3explorer.freeforums.org/tutorial-using-the-new-texplorer-mod-functions-t607.html ### PCC Files # PCC Files are packaged files, but they can conflict with each other. It is # Always preferable to use PCC Files.Texmod
Do not use Texmod, loading it in a way that is compatible with origin is very inconvenient. User ME3 Explorer instead.
## Install Texmod (MUST BE DONE EVERY TIME) # C:\Program Files (x86)\Origin Games\Mass Effect 3\Binaries\Win32 # Copy your vanilla MassEffect3.exe as a backup # Rename MassEffect3.exe to MassEffect_origin.exe # Copy texmod to the folder, and rename to MassEffect3.exe # Running Mass Effect 3 from origin should now load texmod. # with texmod still open, rename texmod to texmod, and MassEffect3_origin.exe to MassEffect3.exe # Now you can run MassEffect3 with texmod. # This is super duper inconvenient. ## Installing Mod # Run Texmod # Select MASSEFFECT3.EXE as your Target Application # In PackageMode, Click on the folder and choose a .tpf file to add it to the list # Once all of your mods have been added to the list, click 'RUN' to run mass effect with the mods. This is apparently takes quite long. ## Accessing Mod Assets In-Game # Just because you have installed a mod for a custom armourset, doesn't mean you'll automatically have it lying around in your inventory. #Alt Casual Outfits
You can use this technique to make any in-game armour or clothing available as casual clothing for Shepard.
## Download and Install ME3 Coalesced utility: http://wenchy.net/me3-coalesced-utility/ ## Run Tool ## cp C:\Program Files(x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole\Coalesced Coalesced-orig ## File Open C:\Program Files(x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole\Coalesced ## Ctrl+F casualappearance ## You can add codes entries to CasualAppearances in the database from here. ## The website listed above has codes for all armours in the game (not just those shown in pictures) ## You can copy-paste the values, but you'll need a text-editor to strip all of the newlines ## From each entry.Preferred Clothing Options
(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL", MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a", Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a"), Id=46,PlotFlag=-1,Type=CustomizableType_Torso) (Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL", MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a", Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a"), Id=48,PlotFlag=-1,Type=CustomizableType_Torso) (Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL", MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_Nor", Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"), Id=44,PlotFlag=-1,Type=CustomizableType_Torso) (Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL", MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a", Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1a"), Id=49,PlotFlag=-1,Type=CustomizableType_Torso) (Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL", MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a", Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1b"), Id=50,PlotFlag=-1,Type=CustomizableType_Torso) (Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL", MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a", Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL"), Id=51,PlotFlag=-1,Type=CustomizableType_Torso)
Sources http://social.bioware.com/2134634/blog/212390/