Mass Effect 3

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Widescreen

FOV 0.16

Download + Install Flawless Widescreen. Before starting Mass Effect 3 in origin, open FlawlessWidescreen, and navigate to Mass Effect 3.


Mods

To date, I haven't successfully installed a mod in Mass Effect 3. This is the research I've gathered so far. Holy Hell.

Modding Tools & Instructions

Tools
ME3Explorer Master Modding Tool. Can mod all aspects of game without overwriting files. http://me3explorer.wikia.com/wiki/ME3Explorer_Wiki
Coalesced Modifies ME3 Database http://wenchy.net/me3-coalesced-utility/
TexMod Legacy Modding Tool. Has issues with origin
Resources
http://mods.girlplaysgame.com/?p=415 Videos Describing Mod Installation Process
Mod Sites
http://www.nexusmods.com/masseffect3/mods/searchresults/? NexusMods Site for ME3
http://mods.girlplaysgame.com/ Model/Texture replacements


Installilng Mods

File Types
.ppc Unreal Editor Model/Texture Package (can be made into .mod)
.tpf Texture file (can be made into .mod)
.dds/.upk dds=Texture upk=Model. Both packaged within .ppc file. (can be made into .mod)
.mod packaged mod file. Can be installed without overwriting files.

ME3Explorer

Resources
http://sourceforge.net/projects/me3explorer/?source=navbar Download
http://me3explorer.freeforums.org/ Forum (help)
http://me3explorer.wikia.com/wiki/ME3Explorer_Wiki Wiki
### MOD Files
Tools > ModMaker							## Mod Manager Tool
File  > Load Jobs							## Load Mod
      >> Choose .mod files
Run   > Run All							## 'install' mod into RAM


### TPF Files
Tools > TPD/DDS Tool
      > Load TPF
Analyze With Texplorer					## Check if all files, and their hashes

# You can create .mod files from this tool, but I haven't tried yet.
# The following is a guide to converting TPFs to .mod files.
http://me3explorer.freeforums.org/tutorial-using-the-new-texplorer-mod-functions-t607.html


### PCC Files
# PCC Files are packaged files, but they can conflict with each other. It is 
# Always preferable to use PCC Files.


Texmod

Do not use Texmod, loading it in a way that is compatible with origin is very inconvenient. User ME3 Explorer instead.

## Install Texmod (MUST BE DONE EVERY TIME)
# C:\Program Files (x86)\Origin Games\Mass Effect 3\Binaries\Win32
# Copy your vanilla MassEffect3.exe as a backup
# Rename MassEffect3.exe to MassEffect_origin.exe
# Copy texmod to the folder, and rename to MassEffect3.exe
# Running Mass Effect 3 from origin should now load texmod. 
# with texmod still open, rename texmod to texmod, and MassEffect3_origin.exe to MassEffect3.exe
# Now you can run MassEffect3 with texmod.
# This is super duper inconvenient.


## Installing Mod
# Run Texmod
# Select MASSEFFECT3.EXE as your Target Application
# In PackageMode, Click on the folder and choose a .tpf file to add it to the list
# Once all of your mods have been added to the list, click 'RUN' to run mass effect
  with the mods. This is apparently takes quite long.

## Accessing Mod Assets In-Game
# Just because you have installed a mod for a custom armourset, doesn't mean you'll automatically
  have it lying around in your inventory.
# 

Alt Casual Outfits

You can use this technique to make any in-game armour or clothing available as casual clothing for Shepard.

## Download and Install ME3 Coalesced utility: http://wenchy.net/me3-coalesced-utility/
## Run Tool
## cp C:\Program Files(x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole\Coalesced Coalesced-orig

## File Open C:\Program Files(x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsole\Coalesced
## Ctrl+F casualappearance

## You can add codes entries to CasualAppearances in the database from here.
## The website listed above has codes for all armours in the game (not just those shown in pictures)
## You can copy-paste the values, but you'll need a text-editor to strip all of the newlines
## From each entry.

Preferred Clothing Options

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",
Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a"),
Id=46,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",
Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a"),
Id=48,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_Nor",
Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),
Id=44,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",
Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1a"),
Id=49,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",
Female="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1b"),
Id=50,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a",
Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL"),
Id=51,PlotFlag=-1,Type=CustomizableType_Torso)
Sources
http://social.bioware.com/2134634/blog/212390/